Matt Elser

Render Pipeline Specialist @ Pixar Animation Studios

About Matt Elser

Matt Elser is a Render Pipeline Specialist at Pixar Animation Studios, where he has worked since 2015. He holds a Bachelor of Science degree from Clarkson University and has experience in various roles, including internships in medical modeling and visual effects.

Work at Pixar Animation Studios

Matt Elser has been employed at Pixar Animation Studios as a Render Pipeline Specialist since 2015. In this role, he contributes to the development and optimization of rendering processes, ensuring high-quality visual output for various animated projects. His experience at Pixar spans over nine years, during which he has likely collaborated with a team of professionals dedicated to pushing the boundaries of animation technology.

Education and Expertise

Matt Elser studied at Clarkson University, where he earned a Bachelor of Science degree from 2007 to 2011. He further honed his skills at the Gnomon School of Visual Effects, Games + Animation, focusing on visual effects and animation techniques. This educational background provides him with a solid foundation in both theoretical knowledge and practical application in the field of visual effects.

Previous Work Experience

Prior to his current position at Pixar, Matt Elser gained diverse experience in various roles. He worked as a Medical Modeling Intern at the Veterinary Information Network in 2009 for two months, where he likely assisted in creating visual representations for medical purposes. In 2012, he interned at EngineRoomEdit for four months, gaining insights into the post-production process. Additionally, he served as the Footwear Department Manager at Eastern Mountain Sports from 2011 to 2012, where he managed operations within the footwear division.

Internship Experience

Matt Elser's internship experiences have contributed to his professional development. His role as a Medical Modeling Intern at the Veterinary Information Network in 2009 provided him with exposure to medical visualization. In 2012, he completed a four-month internship at EngineRoomEdit, where he likely gained valuable insights into the editing and post-production processes in the film industry. These internships have equipped him with a range of skills applicable to his current work.

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