Raja Bala
About Raja Bala
Raja Bala is a Graphics Software Engineer at Pixar Animation Studios, where he has worked since 2017. He specializes in enhancing Hydra for the OpenUSD project and integrating it with digital content creation tools.
Work at Pixar Animation Studios
Raja Bala has been employed at Pixar Animation Studios as a Graphics Software Engineer since 2017. In this role, he focuses on integrating Hydra with both internal and external digital content creation (DCC) tools. His contributions include enhancing the capabilities of the OpenUSD project, specifically working on Hydra for scene transport and transformation. His work supports the development of advanced graphics technologies within the studio.
Previous Experience in Software Engineering
Prior to his current position, Raja Bala held several roles in the technology sector. He worked at Intel Corporation from 2011 to 2017, initially as a 3D Design Engineer and later as a Game Developer Relations Engineer. His experience at Intel involved collaboration on various projects, contributing to the development of graphics technologies. He also worked at Cisco Systems as a Software Engineer for 10 months in 2008.
Education and Expertise
Raja Bala earned a Master of Science in Computer Science from the University of Wisconsin-Madison, where he studied from 2009 to 2011. He also holds a degree in Computer Science from the Birla Institute of Technology and Science, Pilani, which he completed in 2008. His educational background combines expertise in mathematics and physics with programming, allowing him to create immersive visual experiences.
Teaching Experience
Raja Bala served as a Teaching Assistant at the University of Wisconsin-Madison for a period of four months in 2010. This role involved assisting in the educational process, contributing to the academic development of students in the field of computer science.