Steve May
About Steve May
Steve May: Vice President and Chief Technology Officer at Pixar
Steve May serves as the Vice President and Chief Technology Officer at Pixar Animation Studios. His extensive tenure at Pixar began in 1998, where he contributed significantly to numerous animated films. His roles have included various technical and supervisory positions, demonstrating his expertise and leadership in the field of computer animation and visual effects.
Steve May's Educational Background
Steve May holds a Ph.D. in computer science from The Ohio State University. Alongside his doctorate, he earned a bachelor's of science and a master's of science degree from the same institution. His academic background is well-rooted in computer science, emphasizing his strong foundation in both theoretical and practical aspects of the field.
Career Beginnings at Pixar Animation Studios
Steve May began his career at Pixar Animation Studios in 1998 as a shading and modeling technical director on 'Toy Story 2.' Since then, he has played integral roles in several successful Pixar projects, including 'Monsters, Inc.,' 'Finding Nemo,' 'Cars,' 'Up,' and 'Brave.' His responsibilities have ranged from simulation and effects sequence supervision to serving as CG supervisor and supervising technical director.
Notable Contributions to Animated Films
Throughout his career at Pixar, Steve May has been involved in key projects that have shaped the landscape of animated films. He worked on pioneering fur technology for the character Sullivan in 'Monsters, Inc.' and supervised the CG for the shark characters and Sydney Harbor environment in 'Finding Nemo.' Additionally, he oversaw the effects on 'Cars' and served as supervising technical director for the Academy Award-winning films 'Up' and 'Brave.'
Steve May's Teaching and Research Experience
Before his extensive career at Pixar, Steve May was a member of the research faculty at The Ohio State University. He taught computer animation and computer graphics courses at the University's College of the Arts and the College of Engineering. This teaching experience allowed him to merge his interests in art and science, ultimately guiding his decision to pursue a career in computer animation.