Tom Cauchois

Lead Engineer, Gpu Team @ Pixar Animation Studios

About Tom Cauchois

Tom Cauchois is a Lead Engineer on the GPU Team at Pixar Animation Studios, where he has worked since 2022. He has a strong background in graphics and physics for video games, with previous roles at notable companies such as 3D Robotics, Other Machine Co., and X, the moonshot factory.

Current Role at Pixar Animation Studios

Tom Cauchois serves as the Lead Engineer for the GPU Team at Pixar Animation Studios. He has held this position since 2022, contributing to the development of advanced graphics technology. His role involves overseeing projects that enhance the graphical capabilities of Pixar's animation tools and ensuring high-quality visual output in animated films.

Previous Experience in Graphics Software Engineering

Before his current role, Tom worked at Pixar Animation Studios as a Senior Graphics Software Engineer from 2017 to 2022. In this capacity, he focused on improving graphical fidelity in content creation tools, particularly through his involvement in the Hydra project. This project is a rendering framework that integrates with various scene graphs and application viewports, enhancing the overall rendering capabilities.

Career Background in Software Engineering

Tom's career began with a focus on graphics and physics for video games. He has held various positions in software engineering, including roles at 3D Robotics, Other Machine Co., and X, the moonshot factory. His experience spans from being a Senior Software Engineer to Director of Software Engineering, showcasing his progression and expertise in the field.

Education in Computer Science

Tom studied at Carnegie Mellon University, where he earned a Bachelor of Science degree in Computer Science from 2003 to 2007. His education provided a strong foundation in programming and software development, which has been instrumental in his career in graphics and interactive media.

Diverse Engineering Experience

Throughout his career, Tom has worked on a variety of projects, including electronics projects involving robots and smartphones. His experience includes roles at companies such as Apple, Electronic Arts, and Mission Motors, where he developed a diverse engineering skill set that complements his work in graphics software engineering.

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