Melissa Chen

Melissa Chen

Senior Game Artist @ Playco

About Melissa Chen

Melissa Chen is a Senior Game Artist at Playco, where she has worked since 2020, focusing on illustration and UI design. She holds a Bachelor of Fine Arts in Illustration and a Diploma in Digital Media Design, and has experience in 2D animation and game development.

Current Role at Playco

Melissa Chen serves as a Senior Game Artist at Playco since 2020. In this role, she focuses on the visual design of games, specifically in illustration and user interface (UI) design. She is responsible for implementing art assets in Unity, which enhances the visual appeal of the games developed by Playco. Additionally, she applies Agile and SCRUM methodologies to streamline the game development process, ensuring efficient project management and collaboration within her team.

Previous Experience at Ready Artwork

Prior to her current position, Melissa worked as a Graphic Designer at Ready Artwork from 2015 to 2016. During her one-year tenure, she gained valuable experience in graphic design, contributing to various projects that honed her skills in visual communication and design principles.

Educational Background in Digital Media Design

Melissa studied at Nanyang Polytechnic, where she earned a Diploma in Digital Media Design from 2008 to 2011. This three-year program provided her with foundational knowledge and skills in digital design, preparing her for a career in the creative industry. She also attended the nyp school of information technology during this period, further enhancing her expertise in technology and design.

Bachelor's Degree in Illustration

Melissa pursued a Bachelor of Fine Arts (BFA) in Illustration at Laguna College of Art and Design from 2011 to 2015. This four-year program allowed her to deepen her artistic skills and knowledge, focusing on illustration techniques that are essential in game design and visual storytelling.

Technical Skills in Game Development

In her role at Playco, Melissa utilizes Esoteric Spine for creating 2D animations, contributing to the dynamic visual elements of the games. Her proficiency in various tools and technologies supports her contributions to game development projects, ensuring high-quality visual outcomes.

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