Chris Bream

Chris Bream

Principal Software Engineer @ Playful Studios

About Chris Bream

Chris Bream is a Principal Software Engineer at Playful Corp and an Adjunct Lecturer at The Guildhall at SMU, with over 20 years of experience in game development and technical leadership. He has a background in computer science and has worked on various virtual reality projects and high-end graphics support.

Work at Playful Corp

Chris Bream has served as Principal Software Engineer at Playful Corp since 2014. In this role, he has contributed to various game development projects, leveraging his expertise in drafting technical designs and roadmaps. His tenure at Playful Corp spans a decade, during which he has played a significant role in shaping the technical direction of the company's projects.

Previous Experience at Terminal Reality

Prior to his current position, Chris Bream worked at Terminal Reality as Technical Director from 2000 to 2013. Over his 13 years at the company, he was involved in numerous game development initiatives, where he built and led technical teams. His responsibilities included scouting, hiring, training, and mentoring technical personnel, which contributed to the overall success of the studio.

Education and Expertise

Chris Bream studied Computer Science at the University of North Texas, where he earned a Bachelor of Science degree from 1996 to 2000. His educational background laid the foundation for his career in software engineering and game development, equipping him with the necessary skills to excel in technical roles.

Current Role as Adjunct Lecturer

In addition to his engineering roles, Chris Bream has been an Adjunct Lecturer at The Guildhall at SMU since 2014. In this capacity, he shares his industry knowledge and experience with students, contributing to the education of future game developers. His involvement in academia complements his professional work in the gaming industry.

Consulting and Technical Contributions

Since 2013, Chris Bream has operated Pyro Technical Solutions as Owner, Developer, and Consultant. In this role, he has consulted on various products and served as Technical Director for the Infernal Engine, impacting multiple studios. His work includes contributions to high-end graphics support projects, enhancing capabilities for platforms such as PS4 Pro and Xbox One Scorpio.

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