Aaron Roosevelt

Aaron Roosevelt

Lead Visual Effects Artist @ Pocket Gems

About Aaron Roosevelt

Aaron Roosevelt is a Lead Visual Effects Artist with extensive experience in the gaming industry, currently working at Pocket Gems since 2017. He has previously held positions at Gazillion Entertainment, Perpetual Entertainment, and Electronic Arts, and has contributed to notable games such as War Dragons and Wild Beyond.

Work at Pocket Gems

Currently, Aaron Roosevelt serves as the Lead Visual Effects Artist at Pocket Gems, a position he has held since 2017. In this role, he oversees the visual effects for various projects, ensuring high-quality output. Prior to this, he worked as a Senior Visual Effects Artist at the same company from 2015 to 2017. His contributions include mentoring fellow VFX artists and providing both artistic and technical feedback. He has played a significant role in the development of games such as War Dragons and Wild Beyond.

Previous Experience in Visual Effects

Aaron Roosevelt has extensive experience in the visual effects industry. He worked at Electronic Arts from 2007 to 2015 as a Visual Effects Artist, where he contributed to various projects over eight years. Earlier in his career, he held the position of Senior Visual Effects Artist at Gazillion Entertainment for six months in 2015. His experience also includes working as a Junior Environmental Artist at Perpetual Entertainment in 2006 for eight months.

Education and Expertise

Aaron Roosevelt studied Architectural Construction Technology at Henry Ford Community College from 1995 to 1999. He later pursued a Bachelor of Science in Game Art and Design at The Art Institute of California - San Francisco, completing his studies from 2002 to 2006. His educational background has equipped him with a strong foundation in both architectural and game design principles, which he applies in his current role as a Lead Visual Effects Artist.

Contributions to Game Development

In his role as a visual effects artist, Aaron Roosevelt has established development standards, including file structure, nomenclature, and best practices for VFX integration. He has overhauled the VFX pipeline for the game War Dragons, ensuring a consistent visual style and development standards. His expertise extends to major game engines such as Frostbite, UnrealEd, and Unity, which he utilizes for VFX creation.

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