Harunobu Oyama

Harunobu Oyama

Principal Software Engineer @ Poly

About Harunobu Oyama

Harunobu Oyama is a Principal Software Engineer at Poly, where he has worked since 2022. He has extensive experience in software development, particularly in interactive whiteboards, and holds degrees in Mechatronics and Computer Science.

Work at Poly

Harunobu Oyama has been serving as a Principal Software Engineer at Poly since 2022. In this role, he focuses on developing advanced software solutions that enhance user interaction and collaboration. His expertise in software engineering contributes to Poly's mission of delivering innovative communication tools.

Previous Experience in Software Development

Prior to joining Poly, Oyama held various positions at Light Blue Optics. He worked as a Senior Front-end Developer for 11 months in 2017, followed by a role as Principal Software Engineer from 2018 to 2022, where he spent four years. He also briefly served as Lead Software Engineer in 2018. His experience at Light Blue Optics involved developing software for optical technologies.

Education and Expertise

Harunobu Oyama earned a Bachelor of Engineering (B.Eng.) in Mechatronics, Robotics, and Automation Engineering from The University of Tokyo, where he studied from 1989 to 1995. He furthered his education at the University of Minnesota-Twin Cities, obtaining a Master of Computer Science with a focus on object-oriented design from 1998 to 2000. His educational background provides a strong foundation for his work in software engineering.

Career Background

Before his tenure at Light Blue Optics, Oyama worked at Telensa as a Senior Software Engineer from 2016 to 2017. He also held the position of Director at Hitachi Solutions Europe Ltd. from 2004 to 2014, where he contributed to various software projects in Cambridge. His diverse career spans multiple roles in software development and engineering.

Innovative Projects and Contributions

Harunobu Oyama has contributed to significant projects in the field of software engineering. He developed a shape recognition engine for the StarBoard interactive whiteboard, enhancing its functionality. Additionally, in 1995, he created a robot head capable of mimicking human facial expressions and interactions without traditional input devices, showcasing his innovative approach to technology.

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