Kai Wunderle, Ph.D.

Senior Software Developer @ Poly

About Kai Wunderle, Ph.D.

Kai Wunderle, Ph.D., is a Senior Software Developer with extensive experience in software development and a strong academic background in physics. He has worked in various roles, including teaching and developing AR/VR attractions, and is passionate about game development and 3D graphics.

Work at Poly

Kai Wunderle has been employed as a Senior Software Developer at Poly since 2020. In this role, he focuses on software development and technical problem-solving. His responsibilities include acting as a technical expert for customer support and consulting, utilizing agile software development methodologies. His work contributes to the development of innovative solutions within the company.

Education and Expertise

Kai Wunderle holds a Doctor of Philosophy (Ph.D.) in Theoretical High-Energy Physics from the University of Saskatchewan, where he studied from 2006 to 2010. He also earned a Master of Science (M.Sc.) in Particle Astrophysics Theory from the same institution, completing his studies from 2003 to 2006. Additionally, he obtained an Intermediate Diploma in Physics from Technische Universität Darmstadt between 1999 and 2003. His academic background supports his expertise in software development, particularly in AR/VR attractions.

Background

Before joining Poly, Kai Wunderle accumulated extensive experience in academia and industry. He worked at the University of Saskatchewan from 2003 to 2010, serving as a Teaching Assistant and Laboratory Instructor in the Department of Physics and Engineering Physics, and later as a Sessional Lecturer from 2007 to 2008. He transitioned to industry roles, including a Software Developer position at PresiNET Systems from 2011 to 2018 and a Senior Software Developer role at DreamCraft Attractions Ltd. from 2018 to 2020.

Achievements in Software Development

Kai Wunderle has demonstrated significant expertise in improving build and test automation processes throughout his career. He has developed and integrated AR/VR attractions for major theme parks, showcasing his ability to resolve software problems across various hardware platforms. His skills in game development and 3D graphics are enhanced by his proficiency in tools such as Unity and Blender.

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