Dillon Ryan
About Dillon Ryan
Dillon Ryan is a Lead Level Designer at Rainbow Studios, where he has worked since 2022. He has extensive experience in game design, specializing in destructible objects and environment creation, with a background that includes roles at Zombie Studios and a solid educational foundation in Game Art & Design.
Work at Rainbow Studios
Dillon Ryan has been serving as the Lead Level Designer at Rainbow Studios since 2022. In this role, he focuses on designing engaging and immersive game levels. Prior to his current position, he worked as an Environment Design Lead from 2019 to 2022, where he was responsible for overseeing the design of game environments. Dillon's experience at Rainbow Studios also includes a tenure as a Senior Artist from 2018 to 2019, contributing to various projects within the studio.
Education and Expertise
Dillon Ryan studied Game Art & Design at the Art Institute of San Diego from 2006 to 2008, where he made progress towards a Bachelor of Science degree. He furthered his education at the Art Institute of Seattle, completing a Bachelor's degree in Game Art & Design from 2008 to 2009. Dillon possesses expertise in creating destructible and physics-based objects for video games, and he is proficient in both Unreal and Unity game engines, as well as advanced 3D modeling software such as 3ds Max and Maya.
Background
Before joining Rainbow Studios, Dillon Ryan worked at Zombie Studios as an Environment Artist from 2009 to 2011. His experience spans various roles in the gaming industry, allowing him to develop a strong background in building complete game environments. This includes the creation of models, shaders, and textures, which are essential components in game design.
Skills in Game Design
Dillon Ryan is skilled in utilizing Adobe Creative Suite for game design projects. His proficiency in both level design and environment creation enables him to contribute effectively to the development of engaging gaming experiences. His technical skills and artistic background support his role in designing complex game environments that enhance player interaction.