Jennifer Baulier
About Jennifer Baulier
Jennifer Baulier is a Junior Software Engineer at Rainbow Studios in the Phoenix, Arizona area, where she has worked since 2019. She holds two Master of Science degrees in Game Programming and Computer Science, and has experience in various programming roles across several companies.
Work at Rainbow Studios
Jennifer Baulier has been employed at Rainbow Studios as a Junior Software Engineer since 2019. In her role, she has contributed to the development of the game Monster Jam, utilizing Unreal Engine. Her experience at Rainbow Studios spans five years, during which she has engaged in various aspects of game development.
Education and Expertise
Jennifer Baulier holds a Master of Science in Game Programming from the University of Central Florida, where she studied from 2016 to 2017. She also earned a Master of Science in Computer Science from the University of North Carolina at Chapel Hill, completing her studies from 2014 to 2016. Additionally, she obtained a Bachelor of Science in Computer Science and Game Development from Worcester Polytechnic Institute, studying from 2010 to 2014.
Background
Prior to her current position, Jennifer Baulier gained experience in various roles within the gaming industry. She worked as a Summer student at JMP in 2011, focusing on development and testing. She also held internships at Big Huge Games and served as an AI Programming Contractor at Symmetric Games in 2018. In 2016, she worked as a Game Programming Instructor at Duke University Talent Identification Program.
Previous Work Experience
Jennifer Baulier has held several positions that contributed to her development as a software engineer. She worked as a Summer student programmer at Elephant Mouse in 2012. Additionally, she served as a Teaching Assistant at the University of North Carolina at Chapel Hill from 2014 to 2016, where she supported students in their learning.
Contributions to Game Development
Jennifer Baulier has made significant contributions to game development projects. Notably, she participated in the development of a patch for the game MX Vs. ATV using Unreal Engine. Her involvement in various projects showcases her skills and dedication to the field of game programming.