Nabil Zakher

Nabil Zakher

Art Director @ Rainbow Studios

About Nabil Zakher

Nabil Zakher is an experienced Art Director currently working at Rainbow Studios in Montreal, Canada. He has held various positions in the gaming industry, including roles at Ubisoft and WB Games, and has been an instructor at NAD, School of Digital Arts, Animation and Design since 2015.

Current Role at Rainbow Studios

Nabil Zakher serves as the Art Director at Rainbow Studios, a position he has held since 2020. His role involves overseeing the artistic direction of projects, ensuring that visual elements align with the studio's creative vision. Located in Montreal, Quebec, Canada, Rainbow Studios is known for its focus on developing engaging video games.

Previous Experience at Ubisoft Montréal

Nabil Zakher has extensive experience at Ubisoft Montréal, where he worked in various capacities. He served as Associate Art Director for Far Cry 5 from 2017 to 2018 and for Far Cry New Dawn in 2018. Additionally, he was involved in an undisclosed project as Associate Art Director from 2019 to 2020. His tenure at Ubisoft Montréal contributed significantly to his development in the gaming industry.

Experience at WB Games Montreal Inc.

Nabil Zakher worked at WB Games Montreal Inc. from 2012 to 2017. He held multiple roles, including ZBrush Artist, Level Artist, and Modeler. His experience at WB Games allowed him to develop a diverse skill set in game art and design, contributing to various projects during his five-year tenure.

Teaching Role at NAD School of Digital Arts

Since 2015, Nabil Zakher has been an instructor for the Zbrush Master Class at NAD, School of Digital Arts, Animation and Design - UQAC. His teaching role involves sharing his expertise in digital art and 3D modeling with students, helping to shape the next generation of artists in the gaming and animation industries.

Educational Background in 3D Modeling

Nabil Zakher studied at Campus Ubisoft, where he completed a program in Modélisation 3D from 2009 to 2010. This educational experience provided him with foundational skills in 3D modeling, which he has applied throughout his career in various artistic roles within the gaming industry.

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