Octavio Kubick
About Octavio Kubick
Octavio Kubick is a Sr. Lead Artist with extensive experience in 3D art and animation. He has worked at various studios, including Rainbow Studios, Budge Studios, and Aptitude X, and holds a Bachelor's Degree in Film Animation from Concordia University.
Current Role at Rainbow Studios
Octavio Kubick serves as the Sr. Lead Artist at Rainbow Studios, a position he has held since 2021. In this role, he is responsible for leading artistic direction and overseeing the production of visual assets. His experience in the gaming industry contributes to his ability to guide projects from concept to completion, ensuring high-quality standards are met.
Previous Experience at Budge Studios
Before joining Rainbow Studios, Octavio worked at Budge Studios as a 3D Generalist for a period of five months in 2020. His role involved creating 3D models and animations, contributing to the development of mobile games targeted at children. This experience enhanced his skills in 3D art production within a fast-paced environment.
Art Production Management at Aptitude X
Octavio held multiple positions at Aptitude X - 3D Vehicle Art Studio. He served as Art Production Manager from 2019 to 2020 for nine months, where he managed the art production pipeline and coordinated with artists to ensure timely project delivery. Prior to that, he worked as Lead Vehicle Artist from 2018 to 2019 and as Vehicle Artist 3D from 2017 to 2018, focusing on vehicle modeling and design.
Education in Film Animation
Octavio Kubick earned a Bachelor's Degree in Film Animation from Concordia University, where he studied from 2003 to 2007. His education provided him with a strong foundation in animation techniques and artistic principles. Additionally, he completed a College degree in Cinema & Multimedia at Dawson College from 2001 to 2003, further enhancing his knowledge in visual storytelling and multimedia production.
Early Career in 3D Animation and QA Testing
Octavio began his career in the animation industry as a 3D Animator at Blast Media from 2010 to 2011. He also gained experience in quality assurance as a QA Tester at Bug-Tracker and Babel - A Keywords Studio in 2010. These roles allowed him to develop a keen eye for detail and an understanding of the production process, which he has applied throughout his career.