Stephane Roncada

Stephane Roncada

Primary Technical Artist @ Rainbow Studios

About Stephane Roncada

Stephane Roncada is a Primary Technical Artist at Rainbow Studios, specializing in game development environments and engineering tools. He has a diverse background, including roles as a Senior Game Designer and Professional Athlete, and is self-taught in Game and Interactive Media Design.

Work at Rainbow Studios

Stephane Roncada has been employed at Rainbow Studios as a Primary Technical Artist since 2016. In this role, he focuses on creating environments and engineering tools that support game development. His work involves enhancing workflow efficiency through the development of tools compatible with various platforms, including 3ds Max, WPF, Unreal Engine, and Unity3D. His contributions have been integral to the studio's projects, leveraging his technical skills to improve the overall game design process.

Previous Experience at Big Bang Entertainment, LLC

Before joining Rainbow Studios, Stephane Roncada worked at Big Bang Entertainment, LLC from 2014 to 2016. He held the position of Senior Game Designer and Level Designer during his two-year tenure in the Phoenix, Arizona Area. His responsibilities included designing game levels and contributing to the overall game design, which helped shape the gaming experiences produced by the studio.

Background in Game Development

Stephane Roncada has a background in game development that spans multiple roles and companies. He worked at 2XL Games from 2006 to 2014 as a 3D artist, Environment artist, Technical Artist, and Track Designer. This eight-year experience allowed him to refine his skills in creating immersive game environments and technical artistry. His self-taught knowledge in Game and Interactive Media Design has complemented his professional experience.

Professional Athlete Background

Prior to his career in game development, Stephane Roncada was a Professional Athlete with Kawasaki Motors Corp., U.S.A. from 2001 to 2005. As a Dirt Bike Rider, he competed at a high level, which contributed to his discipline and work ethic. This experience in a competitive environment has influenced his approach to teamwork and project management in the gaming industry.

Technical Skills and Expertise

Stephane Roncada possesses a range of technical skills relevant to game development. He is proficient in programming languages and scripting, including C++, C#, and MaxScript. Additionally, he has strong expertise in using Blueprints for game design and development. His technical abilities enable him to create efficient workflows and tools that enhance the game development process.

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