Zac Bogner
About Zac Bogner
Zac Bogner is a Level Game Designer with extensive experience in game development, currently working at GameDevHQ and Rainbow Studios since 2021. He holds a Master's in Fine Arts in Game Design and has a diverse background in media management and racing.
Work at Rainbow Studios
Zac Bogner has been employed at Rainbow Studios as a Level Game Designer since 2021. In this role, he focuses on creating engaging and immersive game levels, utilizing his expertise in game design principles. His tenure at Rainbow Studios has allowed him to contribute to various projects, enhancing the overall gameplay experience through thoughtful level design.
Current Role at GameDevHQ
In addition to his position at Rainbow Studios, Zac Bogner has been working as a Game Developer at GameDevHQ since 2021. This role involves collaborating with other developers to create innovative game solutions and refine gameplay mechanics. His experience in both positions showcases his versatility and commitment to the field of game development.
Education and Expertise
Zac Bogner holds a Master's in Fine Arts in Game Design from Laguna College of Art and Design, where he received rigorous training in game development processes. He also earned an Associate of Science in Game Design and Game Programming from Norco College. His educational background equips him with a strong foundation in both the technical and creative aspects of game design.
Professional Background
Zac Bogner's professional journey includes various roles in the gaming and media industries. He worked as a Game Development Content Creator at Kids That Code from 2014 to 2015 and served as a Jr. Video Editor at Lucas Oil Production Studios from 2012 to 2013. Additionally, he spent nine years as a Media Management Coordinator at MAVTV Motorsports Network, gaining valuable experience in media production and project coordination.
Racing Background
Zac Bogner has a background in racing, where he achieved success in various classes of racing series. This experience contributes to his understanding of competitive dynamics and mechanics, which can influence his approach to game design and development.