Alexander Hammond

Animator @ Raven

About Alexander Hammond

Alexander Hammond is an animator with experience in character animation and weapon animation, currently working on the Call of Duty franchise at Raven Software. He has a diverse skill set that includes rigging, effects, storyboarding, and modeling, and has worked in various roles in the animation industry since 2017.

Work at Raven Software

Alexander Hammond has been employed at Raven Software since 2021, where he currently serves as an Animator. His role involves contributing to the animation aspects of various projects, including the Call of Duty franchise. Prior to his current position, he worked at Raven Software as a Junior Animator from 2019 to 2021 and as an Associate Animator for 7 months in 2021. His experience at Raven Software spans a total of over three years, during which he has developed skills in hand key, mocap character animation, and VM weapon animation.

Education and Expertise

Alexander Hammond studied at Madison Area Technical College, where he achieved an Associate of Arts degree in Animation from 2014 to 2017. His educational background has provided him with a solid foundation in animation principles. In addition to his formal education, he possesses a broad skill set that includes rigging, effects, storyboarding, concepting, and modeling, which enhances his capabilities as an animator.

Background in Animation

Before joining Raven Software, Alexander Hammond gained experience as an Animator at SRAM, LLC for 5 months in 2019, and as an Animation Intern at Human Head Studios from 2017 to 2018. His internship provided him with practical experience in the animation industry, contributing to his development as a professional animator. He has been self-employed as a freelance animator since 2018, allowing him to work on various projects and further refine his skills.

Current Projects and Contributions

Alexander Hammond is currently involved in the Call of Duty franchise, contributing his animation skills to the development of the series. His focus on hand key and mocap character animation, along with VM weapon animation, plays a significant role in enhancing the visual storytelling and gameplay experience within the franchise. His ongoing work reflects his commitment to the field of animation and his ability to adapt to the demands of high-profile projects.

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