Amy Stevenson
About Amy Stevenson
Amy Stevenson is a Senior Designer at Raven Software, where she has worked since 2019. With a background in game design and quality assurance, she has contributed to notable titles such as Call of Duty and Age of Conan.
Work at Raven Software
Amy Stevenson has held multiple positions at Raven Software, starting as a Design Intern from 2010 to 2011. She then transitioned to the role of Internal Quality Assurance Tester from 2008 to 2009. Following her internship, she served as a Designer for ten years, from 2011 to 2021. Currently, she works as a Senior Designer, a position she has held since 2019. Throughout her tenure at Raven Software, she has contributed to the development of notable titles, including several iterations of the Call of Duty franchise and the game Wolfenstein.
Education and Expertise
Amy Stevenson has a diverse educational background. She studied at the University of Wisconsin-Whitewater, where she earned a Bachelor of Science degree with a Major in English and a Minor in Computer Science from 2002 to 2005. She also attended Madison Area Technical College, completing a program in iPhone Apps Development in 2010. Additionally, she received thorough training in the Unreal 3 editor at Gnomon School of Visual Effects in 2009. Her expertise includes proficiency in the Unreal editor and Kismet, along with knowledge of several programming languages.
Background in Game Development
Amy Stevenson has a solid background in game development, having worked on various projects across different genres. She was involved in the development of Age of Conan: Hyborian Adventures, which provided her with experience in MMORPGs. Her contributions extend to the Call of Duty series, including titles such as Vanguard, Cold War, and World War 2. This breadth of experience showcases her versatility and adaptability within the gaming industry.
Previous Experience in the Gaming Industry
Before her extensive career at Raven Software, Amy Stevenson worked at Funcom as a Test Associate from 2007 to 2008. This role provided her with foundational experience in quality assurance within the gaming sector. Her early career also included her position as an Internal Quality Assurance Tester at Raven Software, which preceded her design roles. This combination of testing and design experience has contributed to her comprehensive understanding of game development processes.