Brendan Boss

Brendan Boss

Associate Gameplay Engineer @ Raven

About Brendan Boss

Brendan Boss is an Associate Gameplay Engineer at Raven Software, where he develops gameplay features for Call of Duty: Warzone using C++. He has a background in computer science and has held various software development roles at companies such as Epic and Allscripts.

Work at Raven

Brendan Boss currently serves as an Associate Gameplay Engineer at Raven Software, a position he has held since 2021. In this role, he develops gameplay features specifically for the popular video game Call of Duty: Warzone. His work primarily involves C++ programming, where he applies his technical skills to enhance the gaming experience. Raven Software is known for its contributions to the Call of Duty franchise, and Brendan's role is integral to the ongoing development and refinement of gameplay elements.

Previous Experience in Game Development

Prior to his current position, Brendan Boss worked at Epic as a Software Developer from 2020 to 2021, where he contributed for 11 months. He also held the title of Software Developer Team Lead at Epic for a brief period in 2021. His earlier experiences include internships at Acumen Physician Solutions, LLC, Prometheus Group LLC, and Allscripts, where he gained valuable skills in software development and programming. These roles provided him with a solid foundation in the industry.

Education and Expertise

Brendan Boss graduated from North Carolina State University with a Bachelor of Engineering (B.Eng.) in Computer Science, specializing in Game Development. His education spanned from 2016 to 2020. During his studies, he developed a strong understanding of programming languages and game development principles. He advocates for Data-Oriented Programming, which emphasizes efficient data management in game design. His academic background equips him with the knowledge necessary for his current role in the gaming industry.

Technical Skills and Programming Languages

Brendan Boss possesses expertise in React Frontend development, which complements his backend programming skills. He has a strong understanding of both NoSQL and SQL database architectures, enabling him to manage and utilize data effectively in game development. His proficiency in C++ programming is particularly relevant to his work at Raven Software, where he focuses on developing gameplay features for Call of Duty: Warzone. These technical skills are essential for creating engaging and efficient gaming experiences.

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