Brian Marquez
About Brian Marquez
Brian Marquez is an Associate Producer at Raven Software, where he has worked since 2020 on projects like Call of Duty: Warzone. He has also contributed to various titles for Limited Run Games and has a background in quality assurance from his time at Cartoon Network.
Work at Raven Software
Brian Marquez has served as an Associate Producer at Raven Software since 2020. In this role, he has been a vital part of the live operations team for Call of Duty: Warzone. His responsibilities include maintaining and enhancing the game's performance and player experience. Marquez has also advocated for and implemented accessibility features within the game, contributing to a more inclusive gaming environment.
Education and Expertise
Brian Marquez earned a Bachelor’s Degree in Digital Media from Georgia Gwinnett College, where he studied from 2014 to 2016. His education has equipped him with the skills necessary for a career in game production and quality assurance. This academic background supports his work in various capacities within the gaming industry.
Background in Quality Assurance
Prior to his role at Raven Software, Brian Marquez worked at Cartoon Network as a Quality Assurance professional from 2015 to 2017. During his time there, he gained valuable experience in ensuring the quality of gaming products. His role included testing and evaluating games to ensure they met industry standards.
Game Production Contributions
Brian Marquez has contributed to the production of several notable titles in the gaming industry. He played a key role in the development of Duck Game and Rise & Shine for the Nintendo Switch. Additionally, he served as Assistant Producer and QA Lead on Battle Chef Brigade, ensuring its quality for release on Nintendo Switch and PlayStation 4. His experience also includes work on Pocket Mortys and Samurai Jack: Battle Through Time.
Indie Game Experience
In addition to his work on major titles, Brian Marquez has experience as a Production Assistant on various indie games. He has contributed to projects such as Death's Gambit and Kingsway, which are recognized for their unique mechanics and storytelling. This experience has broadened his understanding of game development across different genres and styles.