Codey Robinson

Codey Robinson

Gameplay UI Engineer @ Raven

About Codey Robinson

Codey Robinson is a Gameplay UI Engineer known for his contributions to the game XCom2 War of the Chosen. He holds a Bachelor's degree in Computer Programming from The Art Institute of California-Orange County and has experience working at Blind Squirrel Games and Raven Software.

Work at Raven

Codey Robinson has been employed at Raven Software as a Gameplay UI Engineer since 2021. In this role, he focuses on enhancing user interface elements within gameplay, contributing to the overall player experience. His expertise in UI engineering is applied to various projects, ensuring that gameplay mechanics are intuitive and engaging for users.

Previous Experience at Blind Squirrel Games

Prior to his current position, Codey Robinson worked at Blind Squirrel Games in multiple capacities. He served as a Junior Programmer from 2017 to 2019, where he developed foundational skills in game programming. He then advanced to the role of Associate Software Engineer for five months in 2019, before becoming a Software Engineer from 2019 to 2021. During his tenure, he contributed to notable projects, including WWE 2K18.

Education and Expertise

Codey Robinson earned a Bachelor's degree in Computer Programming from The Art Institute of California-Orange County, completing his studies from 2013 to 2017. This educational background provided him with a solid foundation in programming principles and practices, which he has applied throughout his career in the gaming industry.

Contributions to Game Development

Codey Robinson has contributed to the development of significant video games, including XCom2 War of the Chosen. His work in gameplay UI engineering has played a role in shaping the user experience, ensuring that players can navigate and interact with game elements effectively.

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