Dean Claassen

Lead Gameplay UI Engineer @ Raven

About Dean Claassen

Dean Claassen is a Lead Gameplay UI Engineer at Raven Software, with a background in computer science and extensive experience in game development across multiple countries. He possesses strong technical skills in various programming languages and tools, and has worked for notable companies such as Capcom and Crytek.

Work at Raven Software

Dean Claassen has been serving as the Lead Gameplay UI Engineer at Raven Software since 2021. In this role, he focuses on developing user interface elements for gameplay, contributing to the overall player experience. His position in Vancouver, British Columbia, allows him to leverage his extensive background in programming and game development to enhance gameplay systems.

Education and Expertise

Dean Claassen studied at The University of British Columbia, where he earned a Bachelor of Science degree from 2001 to 2005. He also completed an exchange program at National Taiwan University from 2004 to 2005. Additionally, he attended the Sauder School of Business at The University of British Columbia from 2015 to 2016. His technical expertise includes programming languages and tools such as C++, Unreal Engine 4, and CryEngine, among others.

Background in Game Development

Dean Claassen has a diverse background in game development, having worked in multiple countries including Canada, Taiwan, Germany, and Sweden. His career includes positions at notable companies such as Crytek, Capcom Game Studio Vancouver, and King. His experience spans various roles, including Senior Developer and Senior Programmer, where he has contributed to both gameplay systems and engine features.

Previous Work Experience

Prior to his current role at Raven Software, Dean Claassen held several positions in the gaming industry. He worked as a Senior Developer at King from 2020 to 2021 and as a Senior Programmer/UI Programmer at Crytek from 2010 to 2013. He also served as a Senior (Lead) Software Engineer at Capcom Game Studio Vancouver from 2013 to 2018 and held various programming roles at Sony Online Entertainment from 2006 to 2009.

Technical Skills and Proficiencies

Dean Claassen possesses a comprehensive technical skill set, including expertise in developing rapid prototypes, wireframes, and flowcharts. He is proficient in a range of programming languages and tools such as C#, Lua, and Visual Studio. His familiarity with platforms like Android, iOS, Windows, and consoles like PS4 and Xbox One showcases his versatility in software development.

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