Eric Widner

Lead Environment Artist @ Raven

About Eric Widner

Eric Widner is a Lead Environment Artist at Raven Software, where he has worked since 2007, contributing to several acclaimed video games. He has over 16 years of experience in the field and previously worked at High Voltage Software and the Art Institutes.

Work at Raven Software

Eric Widner has served as the Lead Environment Artist at Raven Software since 2007. Over his 17-year tenure in Madison, Wisconsin, he has played a significant role in the development of several critically acclaimed video game titles. His responsibilities include overseeing the creation of immersive environments that enhance the gaming experience. Widner's expertise in environment art has contributed to the studio's reputation for high-quality visuals in AAA games.

Previous Experience in the Gaming Industry

Before joining Raven Software, Eric Widner worked as a 3D Artist at High Voltage Software from 2005 to 2007. During this two-year period in Hoffman Estates, Illinois, he developed skills in 3D modeling and environment design. His earlier experience includes a role as a Print Service Technician and Computer Technician at The Art Institutes from 1999 to 2002, where he gained technical knowledge that supports his artistic capabilities.

Education and Expertise

Eric Widner studied at The Art Institutes, where he earned a Bachelor of Fine Arts degree between 1999 and 2002. His education provided a foundation in artistic principles and technical skills relevant to the video game industry. With over 16 years of experience leading environment art teams on AAA projects, Widner specializes in creating visually stunning and immersive environments that engage players.

Background in Technical Support

Prior to his career in game development, Eric Widner worked as a Print Service Technician and Computer Technician at The Art Institutes from 1999 to 2002. This role involved providing technical support and services, which contributed to his understanding of computer systems and technology. This background has been beneficial in his current position, where technical proficiency is essential for creating complex game environments.

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