Gregory Mc Donald
About Gregory Mc Donald
Gregory McDonald is a Lead Asset Artist at Raven Software, with a diverse background in the video game industry, including roles as Senior Artist and Art Director at various companies. He has contributed to the development of numerous console and mobile games and possesses extensive experience in supervising and training artists.
Current Role at Raven Software
Gregory Mc Donald serves as the Lead Asset Artist at Raven Software, a position he has held since 2021. In this role, he is responsible for overseeing the creation and implementation of high-quality assets for video games. His expertise in 3D art and asset management contributes to the development of engaging gaming experiences. His tenure at Raven Software has allowed him to leverage his extensive background in the video game industry to enhance the visual quality of projects.
Previous Experience in the Video Game Industry
Gregory Mc Donald has a diverse background in the video game industry, having worked in various roles at notable companies. He served as a Senior Artist at Treyarch from 2020 to 2021 and held multiple positions at Rainbow Studios, including Art Director and Senior Artist between 2016 and 2020. His experience also includes a significant tenure at 2XL Games, where he worked as a Senior 3D Character & Vehicle Artist and Senior 3D Artist from 2007 to 2018. This extensive experience has equipped him with a deep understanding of game development processes.
Educational Background and Qualifications
Gregory Mc Donald studied at Arizona State University, where he earned a Bachelor of Science in Design with a focus on Industrial Design from 2003 to 2006. His education provided him with a solid foundation in design principles, which he has applied throughout his career in various artistic and technical roles. Additionally, he has served as a Faculty Associate at Arizona State University and The Art Institute of Phoenix, where he contributed to the education of aspiring artists.
Technical Skills and Proficiencies
Gregory Mc Donald possesses a strong proficiency in a range of software and tools essential for 3D graphics and animation. He is familiar with the latest PBR texture and material pipelines and utilizes applications such as Substance Designer, Painter, Quixel, and Knald. His technical skills extend to industry-standard software, including Maya, 3D Studio Max, Solidworks, Inventor, ZBrush, and Mudbox. This technical expertise supports his ability to create high-quality assets and manage production pipelines effectively.
Leadership and Mentorship Experience
Gregory Mc Donald has extensive experience in supervising and training artists, focusing on art direction, production schedules, and skill development. His leadership roles have involved guiding teams through the creative process, ensuring that projects meet quality standards and deadlines. His ability to mentor emerging artists reflects his commitment to fostering talent within the industry, contributing to the overall growth and development of the teams he leads.