James Van Horn

James Van Horn

Jr Designer @ Raven

About James Van Horn

James Van Horn is a Jr Designer at Raven Software with experience in scripting, paper design, and mentorship. He actively engages in personal projects using Unreal Engine and Unity, demonstrating a commitment to skill development.

Work at Raven

James Van Horn has been employed at Raven Software as a Junior Designer since 2020. In this role, he focuses on various aspects of game design, including scripting, paper design, pre-production, and bug fixing. His responsibilities also include mentorship, where he shares his knowledge and skills with peers. Prior to his current position, he worked at Raven Software as a Quality Assurance Analyst II from 2016 to 2020, where he contributed to quality assurance processes.

Education and Expertise

James Van Horn studied at Tribeca Flashpoint Media Arts Academy, where he earned an Associate's degree in Game and Interactive Media Design from 2012 to 2014. His educational background provides a foundation for his work in game design. He is skilled in using various design tools, including Radiant Game Engine, GSC, Adobe Photoshop, Adobe Premiere, Adobe Illustrator, Perforce, and Jira.

Background in Game Development

James has experience in the game development industry, having worked on notable projects such as WWE Immortals at Phosphor Games. In this role, he was responsible for integrating new characters and re-balancing AI teams to improve gameplay challenges. He also participated in the development of Call of Duty: Warzone, focusing on level, combat, and mode design.

Personal Projects and Continuous Learning

In addition to his professional work, James engages in personal projects utilizing Unreal Engine and Unity. This involvement demonstrates his commitment to continuous learning and skill development in game design. He actively participates in National Novel Writer's Month (NaNoWriMo) each year, reflecting his passion for writing and storytelling.

People similar to James Van Horn