Jeff Degenhardt
About Jeff Degenhardt
Jeff Degenhardt serves as the Level Environment Art Lead at Raven Software, where he has worked since 2005. He specializes in environment and asset concept illustrations, manages team performance, and oversees art direction for game levels.
Work at Raven Software
Jeff Degenhardt has been employed at Raven Software since 2005, serving as the Level Environment Art Lead. Over his 19 years at the company, he has played a crucial role in the development of video game environments. His responsibilities include managing level budgets, performance tracking, and overseeing the art direction for levels. He also creates environment and asset concept illustrations, ensuring that the visual aspects align with the overall game design.
Education and Expertise
Jeff Degenhardt studied Animation at Madison Area Technical College, where he earned an Associate's degree from 2003 to 2004. His educational background provides a foundation for his expertise in both low-and-high poly modeling for props and architecture. This skill set is essential for creating detailed and optimized game environments.
Background
Jeff Degenhardt has a long-standing career in the video game industry, specifically at Raven Software in Middleton, Wisconsin. His role as Level Environment Art Lead involves leading a small team, focusing on assignment planning, creation, scheduling, and task distribution. He conducts annual performance reviews and develops remedial plans for team members who require improvement.
Achievements in Environment Art
In his capacity as Level Environment Art Lead, Jeff Degenhardt is responsible for the art direction of game levels, which includes texture painting and terrain modeling. His management of the level budget and performance tracking ensures that resources are allocated effectively, contributing to the overall success of projects at Raven Software.