Jeremiah Sypult

Associate Audio Director @ Raven

About Jeremiah Sypult

Jeremiah Sypult is an Associate Audio Director at Raven Software, where he has worked since 2016. He has extensive experience in audio direction and sound design, particularly within the gaming industry, and has contributed to several notable titles in the Call of Duty series.

Work at Raven

Jeremiah Sypult has been employed at Raven Software since 2016, currently holding the position of Associate Audio Director. His role involves overseeing audio direction and sound design for various projects. Prior to his current position, he worked as a Sound Designer at Raven Software from 2006 to 2011. During his tenure, he contributed to the audio direction of notable titles in the Call of Duty franchise, including Modern Warfare III, Modern Warfare II, and Warzone.

Education and Expertise

Jeremiah Sypult studied at Antioch Community High School from 1994 to 1997. He possesses expertise in a variety of programming and scripting languages, including BASH, Python, C/C++, and Objective-C. His technical skills are complemented by a strong background in audio direction, sound design, and foley recording, which enhance the immersive audio experiences in video games.

Background in Game Development

Jeremiah Sypult has extensive experience in game development, having worked with various game development engines such as id Tech, IW Engine, and Unreal Engine. He was involved in id Tech 'Mod' projects from 1996 to 2006, reflecting his long-term commitment to game development and audio innovation. Additionally, he has a comprehensive understanding of networking protocols and systems, including DHCP, DNS, and VPNs.

Previous Employment History

Before joining Raven Software, Jeremiah Sypult worked at Spredfast as IT Manager from 2013 to 2016 in Madison, WI. He also served as Systems Administrator at StudioNorth from 1998 to 2006 in North Chicago, IL. His diverse roles have provided him with a broad skill set applicable to both IT management and game development.

Version Control and Collaboration Skills

Jeremiah Sypult is experienced in using version control systems such as Perforce, Git, and Subversion. These skills are essential for collaborative game development projects, allowing teams to manage changes in code and assets effectively.

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