John (J.J.) Williams

John (J.J.) Williams

Associate Creative Director @ Raven

About John (J.J.) Williams

John (J.J.) Williams is an Associate Creative Director at Raven Software, with a rich background in game design, having previously worked at notable companies such as NetherRealm Studios and Disney Interactive Studios.

Current Role at Raven Software

John (J.J.) Williams serves as the Associate Creative Director at Raven Software, a position he has held since 2021. In this role, he leads creative teams in the development of engaging game experiences. He emphasizes high-quality designs that align with the corporate brand or introduce innovative concepts. His management style is hands-on, allowing him to effectively empower his team members throughout the game development process.

Previous Experience in Game Design

Prior to his current role, Williams accumulated extensive experience in the gaming industry. He worked at NetherRealm Studios (WB Games) as an Advanced Game Designer from 2014 to 2021, contributing to various projects during his seven-year tenure. Before that, he was the Lead Game Designer at Disney Interactive Studios - Wideload Games from 2009 to 2014. He also founded 12 Gauge Studio, where he served as Creative Director from 2009 to 2014, further showcasing his leadership in game design.

Educational Background

Williams studied at The Art Institutes, where he earned a Bachelor of Arts degree in Computer Animation and Media Art from 2002 to 2004. Additionally, he attended Saint Mary's University of Minnesota, obtaining a Bachelor of Arts degree in Business and Communications from 1996 to 2000. This educational foundation supports his diverse skill set in both creative and business aspects of game development.

Technical Expertise in Game Development

Williams possesses expertise in leading game development platforms, specifically Unity and Unreal Editor 4. His knowledge of these tools enhances his ability to create engaging game experiences across various platforms and genres. This technical proficiency, combined with his extensive background in game design, positions him as a valuable asset in the gaming industry.

Contributions to Notable Projects

During his career, Williams has contributed to significant projects, including the development of the Monsterverse Event in Call of Duty: Warzone, known as Operation Monarch. This involvement highlights his capability to work on high-profile games and deliver engaging content that resonates with players.

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