Justin Negrete
About Justin Negrete
Justin Negrete is a Lead Mission Designer at Raven Software, where he has worked since 2022. With 19 years of experience in the gaming industry, he has contributed to the development of 14 shipped titles and specializes in level design using Quake Radiant and Quake Scripting Language.
Work at Raven Software
Justin Negrete has been a key member of Raven Software since 2002. He currently serves as the Lead Mission Designer, a position he has held since 2022. Prior to this role, he worked as an Expert Designer from 2016 to 2022 and as a Senior Designer from 2011 to 2016. His career at Raven Software spans nearly two decades, during which he has contributed to the development of 14 shipped titles. His extensive experience at Raven has allowed him to develop a deep understanding of the company's design processes and methodologies.
Education and Expertise
Justin Negrete specializes in level design, with a focus on Quake Radiant and Quake Scripting Language. He utilizes SketchUp for level prototyping and brainstorming ideas, demonstrating his proficiency in various design tools. His expertise extends to gameplay lighting and scripting, which are essential components in creating engaging gameplay experiences. Additionally, he has experience in combat and scenario scripting, further enhancing his skill set in game design.
Background in Game Design
Justin Negrete has a rich background in game design, having worked at Raven Software for 19 years. His journey began as a Level Designer, where he spent nine years honing his skills before advancing to Senior Designer. Over the years, he has transitioned through various roles, each contributing to his comprehensive understanding of game design and development. His passion for creating compelling gameplay spaces and scenarios drives his work and influences his design philosophy.
Collaboration and Communication Skills
Justin Negrete possesses strong communication skills, enabling him to effectively collaborate with various departments within Raven Software. He works closely with artists, programmers, animators, and cinematic teams to ensure cohesive design and implementation of gameplay elements. His ability to bridge gaps between different disciplines is a valuable asset in the game development process, facilitating a smooth workflow and enhancing the overall quality of the projects he contributes to.