Kamron Egan

Kamron Egan

Senior Software Engineer @ Raven

About Kamron Egan

Kamron Egan is a Senior Software Engineer with extensive experience in the gaming industry, currently working at Raven Software since 2020. He has a strong background in C++ programming and gameplay programming, having previously worked at companies such as THE VOID, Electronic Arts, and Disney Interactive Studios.

Current Role at Raven Software

Kamron Egan serves as a Senior Software Engineer at Raven Software, a position he has held since 2020. Based in Middleton, Wisconsin, he has contributed to various projects within the company. His role involves leveraging his programming skills to enhance gaming experiences, particularly in the multiplayer domain.

Previous Experience at THE VOID

Before joining Raven Software, Kamron Egan worked as a Software Engineer at THE VOID from 2017 to 2020. During his three years at the company located in Lindon, Utah, he focused on developing immersive experiences that combined physical environments with digital content, contributing to the advancement of virtual reality in entertainment.

Experience at Electronic Arts

Kamron Egan's career includes a position as a Software Engineer at Electronic Arts (EA) from 2016 to 2017. In this role, he was part of a team in Salt Lake City, where he worked on various gaming projects, enhancing his skills in software development in a competitive gaming environment.

Background in Gameplay Programming

Kamron Egan has a solid background in gameplay programming, having worked at Disney Interactive Studios from 2012 to 2016 as a Gameplay Programmer. His four years in the Greater Salt Lake City Area allowed him to develop skills in creating engaging gameplay mechanics and contributing to the overall gaming experience.

Education and Expertise

Kamron Egan studied at the University of Utah, where he earned a Bachelor of Science in Computer Science from 2006 to 2011 and a Master of Science in Computing from 2011 to 2013. His academic background laid the foundation for his expertise in C++ programming, particularly in the context of console gaming and multiplayer experiences.

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