Keegan Cimler
About Keegan Cimler
Keegan Cimler is a Gameplay UI Engineer at Raven Software, where he has worked since 2022, focusing on user interface development for AAA video games. He holds a Bachelor's degree in Computer Software Engineering from Loyola University Chicago and a Master's degree in Game and Interactive Media Design from the Florida Interactive Entertainment Academy.
Work at Raven Software
Keegan Cimler has been employed at Raven Software as a Gameplay UI Engineer since 2022. In this role, he focuses on the development of user interfaces for AAA video games. His contributions include optimizing UI performance to enhance player experience, which is crucial in the competitive gaming industry. Cimler's work supports the overall gameplay experience, ensuring that user interactions are seamless and engaging.
Education and Expertise
Keegan Cimler holds a Bachelor's Degree in Computer Software Engineering from Loyola University Chicago, where he studied from 2013 to 2017. He furthered his education by obtaining a Master's degree in Game and Interactive Media Design from the Florida Interactive Entertainment Academy, completing his studies from 2017 to 2019. Cimler possesses expertise in integrating gameplay mechanics with user interface elements, which is essential for creating immersive gaming experiences.
Previous Experience at Electronic Arts
Before joining Raven Software, Keegan Cimler worked at Electronic Arts (EA) as a Software Engineer from 2018 to 2022. During his tenure, he contributed to various projects in the Orlando, Florida area. Prior to this role, he completed a Software Engineer Internship at EA in 2018, where he gained valuable industry experience. His time at EA provided him with a solid foundation in game development and user interface design.
Early Career and Other Roles
Keegan Cimler began his career as a Sales Representative at Dash Medical Gloves in 2013, where he worked for three months. This early experience provided him with skills in customer interaction and sales. His transition into the tech and gaming industry began with his internship at Electronic Arts, which set the stage for his future roles in software engineering and game design.