Ryan Danz
About Ryan Danz
Ryan Danz is an Expert Software Engineer at Raven Software, where he has worked since 2001. With over two decades of experience in the gaming industry, he has contributed to notable titles including X-Men Origins: Wolverine, Marvel Ultimate Alliance, and multiple Call of Duty games.
Work at Raven Software
Ryan Danz has been employed at Raven Software since 2001, serving as an Expert Software Engineer. Over his 23 years at the company, he has contributed to a variety of projects, particularly in the realm of first-person shooters and action-adventure games. His extensive experience at Raven has allowed him to work on notable titles, enhancing his skills in gameplay design and programming.
Education and Expertise
Ryan Danz earned a Bachelor of Science degree in Computer Science from the University of Minnesota. His educational background provides a strong foundation for his work in the gaming industry. Danz's expertise encompasses gameplay design and programming, which he has applied across multiple game genres throughout his career.
Background in the Gaming Industry
Ryan Danz has over two decades of experience in the gaming industry. Prior to his tenure at Raven Software, he worked as a Programmer at LucasArts from 1999 to 2001. His career includes contributions to a range of games, including first-person shooters and action-adventure titles, showcasing his versatility as a software engineer.
Notable Projects and Contributions
Danz has a diverse portfolio of shipped titles, including superhero-themed games such as X-Men Origins: Wolverine and Marvel Ultimate Alliance. He played a key role in the development of Singularity, recognized for its unique time manipulation mechanics. Additionally, he contributed to multiple Call of Duty titles and worked on Soldier of Fortune II, known for its realistic combat depiction and advanced AI.