Seung Lee
About Seung Lee
Seung Lee is a Senior Gameplay Animator with extensive experience in the gaming industry, currently working at Raven Software since 2021. He has contributed to various projects, including 'DC Universe Online' and 'Call of Duty Warzone', and has a background in animation from Gnomon and The American Animation Institute.
Work at Raven
Seung Lee has been serving as a Senior Gameplay Animator at Raven Software since 2021. In this role, he focuses on enhancing the realism of non-player character behavior in video games. His collaboration with engineers and designers is integral to the development process, ensuring that animations meet the high standards expected in modern gaming.
Previous Experience in Animation
Before joining Raven Software, Seung Lee held several senior animator positions across various companies. He worked at inXile Entertainment from 2019 to 2020, EA/Pandemic Studios from 2008 to 2011, Daybreak Game Company from 2014 to 2018, Zynga from 2011 to 2013, Midway Games from 2004 to 2008, and Left Field Productions from 2002 to 2004. His extensive experience spans multiple game genres, including sports, action, and role-playing games.
Education and Expertise
Seung Lee studied Industrial Design at Konkuk University, where he earned a B.A. from 1993 to 1998. He furthered his education at Gnomon, completing a program in 2001, and attended The American Animation Institute from 1999 to 2000. This educational background has equipped him with the skills necessary for his career in animation.
Virtual Reality Projects
Seung Lee has experience working on virtual reality projects, notably contributing to 'FrostPoint VR.' His work in this area demonstrates his adaptability and expertise in creating immersive gaming experiences.
Notable Game Contributions
Throughout his career, Seung Lee has contributed to several significant gaming titles. He worked on the animation for 'DC Universe Online,' a massively multiplayer online role-playing game, and was involved in the animation of 'Call of Duty Warzone,' utilizing both motion capture and hand-keyed techniques.