Ste Cork
About Ste Cork
Ste Cork is an Expert Software Engineer with extensive experience in game development, having worked on multiple Call of Duty titles and the Chinese version of Call of Duty: Online. He has a diverse international background and has been with Raven Software since 1998, contributing to games across various platforms and generations.
Work at Raven
Ste Cork has been employed at Raven Software since 1998, serving as an Expert Software Engineer for 26 years. In this role, he has contributed to the development of various games, showcasing his expertise in software engineering within the gaming industry. His long tenure at Raven Software highlights his commitment and adaptability in a rapidly evolving field.
Education and Expertise
Ste Cork possesses extensive knowledge in various programming languages, including assembly languages such as Z80, 6502, 68000, and x86, as well as modern languages like C, C++, and C#. His specialization includes distributed background asset-building and in-game foreign-language support, covering languages such as CJKV, Arabic, and Thai. This diverse skill set enhances his contributions to game development.
Background
Ste Cork has a diverse international background, having lived and worked in the UK, Switzerland, and the US. This experience provides him with a broad perspective on game development, allowing him to adapt to various cultural contexts within the gaming industry. His career spans multiple roles, including in-house employee, external freelancer, and head of a small studio.
Achievements in Game Development
Throughout his career, Ste Cork has contributed to the development of numerous Call of Duty titles, including Modern Warfare III, Modern Warfare II, Vanguard, Cold War, and Warzone. He also played a significant role in the Chinese-only free-to-play version of Call of Duty: Online in collaboration with Tencent. His work spans multiple generations of gaming consoles, from 8-bit machines to modern platforms.
Experience with Game Engines
Ste Cork has extensive experience in developing with both Quake and Unreal engines, as well as various proprietary in-house engines. His proficiency with these engines enables him to create engaging gaming experiences and adapt to the technical demands of different projects within the industry.