Sydney Terris
About Sydney Terris
Sydney Terris is a UX Designer with a strong educational background in Applied Physics and Women's & Gender Studies from Rutgers University, and a Master's in UX Design from the Maryland Institute College of Art. Currently employed at Raven Software, she has contributed to the UX and UI development of the Call of Duty® franchise and leads initiatives focused on diversity and accessibility.
Work at Raven
Sydney Terris has been employed at Raven Software as a UX Designer since 2021. In this role, she focuses on user experience design for various projects. Prior to her current position, she served as an Associate UX Designer at Raven Software from 2019 to 2021. During her tenure, she contributed to the UX and UI development for both multiplayer and singleplayer modes in the Call of Duty® franchise. She also leads initiatives centered on diversity, equity, inclusion, and accessibility within the company.
Education and Expertise
Sydney Terris holds a Bachelor of Science (B.S.) degree with a double major in Applied Physics and Women's & Gender Studies from Rutgers University, which she completed from 2014 to 2017. She furthered her education by obtaining a Master’s Degree in UX Design from the Maryland Institute College of Art in 2021. Additionally, she pursued graduate studies in Physics at Brown University from 2017 to 2018. She is also certified as an Accessible Player Experience Practitioner through The AbleGamers Charity.
Background
Before her current role at Raven Software, Sydney Terris gained experience through various internships. She worked as an Enterprise Architecture and Innovation Intern at The Coca-Cola Company in 2016 and as a UX & UI Architect Intern at the same company in 2017. In 2018, she completed a UX Design Internship at Activision, specifically at Raven Software. These positions provided her with a diverse skill set in user experience and interface design.
Contributions to Call of Duty® Franchise
Sydney Terris has made significant contributions to the UX and UI development for large map modes in the Call of Duty® games. Her work encompasses both multiplayer and singleplayer modes, enhancing the overall player experience. Her involvement in this franchise highlights her expertise in creating engaging and accessible gaming environments.