William Hua
About William Hua
William Hua is an Associate UI Technical Designer with a diverse background in user experience and design. He has worked with various companies, including High Moon Studios and Raven Software, and holds degrees in Industrial Design and Graphic Design.
Work at Raven
William Hua currently holds the position of Associate UI Technical Designer at Raven Software. He began this role in 2023 and has been working remotely from Middleton, Wisconsin. In this capacity, he contributes to the design and development of user interface elements, applying his expertise in user experience design to enhance digital interactions.
Previous Experience in User Experience Design
Before joining Raven Software, William Hua gained experience as a User Experience Designer at several companies. He worked at High Moon Studios for three months in 2022, where he focused on user experience design. Additionally, he held a similar role at SignalWire for seven months in 2020. His experience also includes a UI/UX Design Internship at Volterra in 2018, where he further developed his skills in crafting user-centric designs.
Education and Expertise
William Hua studied at the Rhode Island School of Design, where he earned a Bachelor of Fine Arts (BFA) in Industrial Design from 2015 to 2019. He furthered his education at ArtCenter College of Design, obtaining a Master of Fine Arts (MFA) in Graphic Design from 2021 to 2023. His academic background equips him with a strong foundation in both 2D and 3D design, emphasizing meaningful user interactions.
Background in Design and Engineering
William Hua has a diverse background that combines industrial design, graphic design, and motion. He also has experience in mechanical engineering, having worked at Juniper Networks for two months in 2017. This multidisciplinary approach allows him to craft immersive digital experiences and contributes to his keen eye for detail in user experience design.
Contributions to Game Development
William Hua contributed to the development of user interface elements for notable projects such as Call of Duty: Modern Warfare III and Warzone. His focus on enhancing gameplay and HUD experiences showcases his ability to integrate design effectively within the gaming industry.