Adam 🇦🇺 Badke

Adam 🇦🇺 Badke

Senior Rendering Programmer @ Relic Entertainment

About Adam 🇦🇺 Badke

Adam Badke is a Senior Rendering Programmer at Relic Entertainment, where he has worked since 2022. He holds a Master's degree in Computer Science from Simon Fraser University and has extensive experience in rendering technology across various gaming companies.

Work at Relic Entertainment

Adam Badke has been employed at Relic Entertainment as a Senior Rendering Programmer since 2022. In this role, he has contributed to the development of advanced graphics systems, including the implementation of AMD’s FSR 2.2 technology. His responsibilities also include optimizing rendering performance through various techniques, such as depth pre-pass optimization and FX color grading. Adam has previously worked at Relic Entertainment in a different capacity as a Rendering Programmer from 2021 to 2022, where he developed a motion vector rendering system for the Essence 5 Real Time Strategy game engine.

Education and Expertise

Adam Badke holds a Master's degree in Computer Science from Simon Fraser University, which he completed from 2019 to 2021. He also earned a Bachelor of Science in Computer Science from the same institution between 2016 and 2020. Additionally, he has an Associate's Degree in Computer Science from Langara College, obtained from 2014 to 2016. His educational background is complemented by a Diploma in 3D Animation and Game Design from Pacific Audio Visual Institute and a CompTIA A+ Computer Support Technician designation from Vancouver Community College.

Background

Adam Badke has a diverse professional background in the gaming and technology sectors. He began his career in 2011 as a Developer Support at Smoking Gun Interactive Inc. and later transitioned to roles at Eidos Montreal as a Community Manager from 2012 to 2013. He gained experience as a Technical Artist at Electronic Arts (EA) in 2017 and worked as a Rendering Software Engineer at Kabam in two separate stints, first as a co-op in 2019 and then from 2020 to 2021.

Achievements

Throughout his career, Adam Badke has made significant contributions to rendering technology in the gaming industry. He has developed a volumetric ray-marched atmospheric fog and cloud system for real-time rendering and created runtime graphics debugging and visualization tools. Adam has also designed a GPU performance classification and rendering quality settings auto detection system. His work includes performing CPU/GPU performance profiling and optimization using advanced tools such as RAD Telemetry, NVidia NSight, RenderDoc, and PIX. In addition, he manages and mentors junior programmers, providing guidance in rendering and mathematics.

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