Alun Bjorksten
About Alun Bjorksten
Alun Bjorksten is a Principal Technical Artist at Relic Entertainment, where he has worked since 2007. He has a background in technical art and tools development, with previous roles at Atari and Anz.
Current Role at Relic Entertainment
Alun Bjorksten currently serves as the Principal Technical Artist at Relic Entertainment, a position he has held since 2007. In this role, he is responsible for overseeing the development of the technical art stream across the entire studio. His expertise contributes to the visual quality and technical performance of the games developed by Relic Entertainment.
Previous Experience at Relic Entertainment
Alun Bjorksten has a significant history with Relic Entertainment. He worked as a Technical Artist from 2004 to 2006 and later took on the role of Tools Development Lead from 2006 to 2008. During his time in these positions, he contributed to various projects, enhancing the studio's technical capabilities and tools for artists.
Experience at Atari
Before his tenure at Relic Entertainment, Alun Bjorksten worked at Atari as a Senior Artist for four months in 2004. His role involved contributing to the artistic direction and development of projects during his brief time at the company, which is known for its iconic video games.
Early Career and Education
Alun Bjorksten began his career as an Analyst and Programmer at Anz, where he worked from 1988 to 1992. He studied at Monash University from 1986 to 1988, gaining foundational knowledge that would support his subsequent roles in the gaming industry. His education and early work experience laid the groundwork for his later achievements in technical artistry.
Leadership in Technical Art
Since 2007, Alun Bjorksten has taken on the role of lead technical artist on major projects at Relic Entertainment. His leadership in this capacity has been instrumental in guiding the technical art team and ensuring the successful implementation of artistic vision within the technical constraints of game development.