Benoît Moiny
About Benoît Moiny
Benoît Moiny is a Senior Programmer at Relic Entertainment, where he has worked since 2021. He has extensive experience in the gaming industry, having previously held positions at Ubisoft, Loading Studios Inc., Climax, Multitel, and Logica.
Work at Relic Entertainment
Benoît Moiny has been employed as a Senior Programmer at Relic Entertainment since 2021. In this role, he contributes to the development of video games, utilizing his extensive programming skills and experience in the gaming industry. Relic Entertainment is known for its work on popular franchises, and Moiny's expertise supports the company's ongoing projects.
Previous Experience at Ubisoft
Prior to joining Relic Entertainment, Benoît Moiny worked at Ubisoft as a Gameplay Programmer from 2013 to 2021. During his eight years at Ubisoft, he was involved in various projects that enhanced gameplay mechanics and user experience. His role at Ubisoft allowed him to develop a deep understanding of game development processes.
Career at Loading Studios Inc.
Benoît Moiny served as Programmer and Owner at Loading Studios Inc. from 2012 to 2013. In this capacity, he managed programming tasks while overseeing the operations of the studio. This experience provided him with insights into both technical and business aspects of game development.
Educational Background in Computer Science
Benoît Moiny studied Computer Science at Université libre de Bruxelles, where he earned a Master's degree from 2002 to 2007. His education laid the foundation for his programming skills and knowledge in software development, which he has applied throughout his career in the gaming industry.
Early Career Experience
Before his tenure at Ubisoft, Benoît Moiny held various programming roles. He worked as a Programmer at Climax from 2011 to 2012 and as a Software Engineer at Multitel from 2008 to 2010. Additionally, he was a Consultant at Logica from 2007 to 2008. These positions contributed to his professional growth and expertise in programming.