Bryan Rennie

Bryan Rennie

Audio Director @ Relic Entertainment

About Bryan Rennie

Bryan Rennie is an Audio Director at Relic Entertainment, where he has worked since 2010, contributing to the audio design of nine AAA titles. He specializes in creating immersive sound experiences and has expertise in game audio implementation using Wwise.

Work at Relic Entertainment

Bryan Rennie has been a key member of Relic Entertainment since 2010. He started as a Senior Sound Designer and held this position until 2014. Subsequently, he took on the role of Audio Lead in 2014, a position he maintained until 2021. In 2018, he advanced to the position of Audio Director, where he has continued to contribute to the company's projects. His work at Relic has focused on enhancing the audio experience in video games, particularly in AAA titles.

Previous Experience in Game Audio

Before joining Relic Entertainment, Bryan Rennie worked at Electronic Arts from 2002 to 2010. He began as a Sound Editor for two years, then transitioned to a Sound Designer role for five years. His experience at Electronic Arts provided him with a solid foundation in sound design and audio editing, which he has applied in his subsequent roles in the gaming industry.

Education and Expertise

Bryan Rennie studied at the Ontario Institute of Audio Recording, where he earned a Diploma in Audio Engineering from 2000 to 2001. His educational background has equipped him with the technical skills necessary for sound design and audio implementation. He specializes in creating immersive sound experiences and has expertise in using Wwise for game audio implementation.

Background in Field Recording

Bryan Rennie has a strong background in field recording, which enhances the authenticity of soundscapes in video games. His skills in capturing real-world sounds contribute to the immersive quality of the audio design in the titles he has worked on. This expertise allows him to create compelling interactive sound experiences that resonate with players.

Contributions to AAA Titles

Throughout his career, Bryan Rennie has contributed to the audio design of nine AAA titles across various genres. His role in these projects has involved creating and implementing soundscapes that enhance gameplay and storytelling. His work has had a significant impact on the overall audio experience in the games he has been involved with.

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