Carlos Miguel Aquino
About Carlos Miguel Aquino
Carlos Miguel Aquino is a Technical Artist at Relic Entertainment, where he has worked since 2022. He has a background in technical artistry and programming, with previous roles at Electronic Arts and Vancouver Film School.
Work at Relic Entertainment
Carlos Miguel Aquino has been employed as a Technical Artist at Relic Entertainment since 2022. In this role, he contributes to the development of visual elements in video games, leveraging his technical skills to enhance the overall quality of projects. His experience at Relic Entertainment builds on his previous role as an Associate Technical Artist, where he worked for nine months.
Previous Experience in the Gaming Industry
Prior to his current position, Carlos worked at Electronic Arts (EA) as an Associate Technical Artist from 2020 to 2021. His responsibilities included collaborating on various projects to improve visual effects and performance. Additionally, he gained experience at Vancouver Film School, where he served as a Technical Artist/Gameplay Programmer for a total of four months in 2019.
Education and Expertise
Carlos Miguel Aquino studied at Vancouver Film School, where he specialized in Technical Art and completed a program in Programming for Web, App, and Mobile in 2019. His education provided him with a strong foundation in graphics programming, particularly in using HLSL, a shading language. He also has expertise in Unity's Shader Graph, which he utilizes to enhance visual effects in his projects.
Skills and Focus Areas
Carlos focuses on improving rendering techniques and programming skills to advance his portfolio. He is dedicated to creating tools and assets that enhance the visual quality of projects. His technical skills and commitment to quality contribute to his effectiveness as a Technical Artist in the gaming industry.