Daniel Porter

Daniel Porter

Senior Designer @ Relic Entertainment

About Daniel Porter

Daniel Porter is a Senior Designer at Relic Entertainment with extensive experience in game design and development, including roles at Red Hook Studios and Gameloft. He specializes in bridging communication gaps within teams and has worked on notable titles such as Darkest Dungeon and Asphalt 7.

Work at Relic Entertainment

Daniel Porter has been employed at Relic Entertainment as a Senior Designer since 2021. He works in Vancouver, British Columbia, Canada. In this role, he contributes to various aspects of game design, leveraging his extensive experience in the industry.

Previous Experience at Gameloft

Prior to joining Relic Entertainment, Daniel Porter held multiple positions at Gameloft. He served as Game Director from 2018 to 2019, Senior Game Designer from 2016 to 2018, and Game Designer from 2012 to 2016. He also worked as a Technical Game Designer for 8 months in 2011. His tenure at Gameloft involved diverse responsibilities across several projects.

Experience at Red Hook Studios

Daniel Porter worked at Red Hook Studios as a Senior Game Designer for one year, from 2019 to 2020. This position allowed him to further develop his skills in game design within a different studio environment.

Education and Expertise

Daniel Porter studied at Champlain College, where he earned a Bachelor's Degree of Science in Electronic Game and Interactive Development (Design) and a Certificate in Business Management. His education spanned from 2007 to 2011. He possesses expertise in various areas, including Scrum team management, high-level feature design, and data-driven game design.

Game Development Skills

Daniel Porter is recognized for his broad skill set as a generalist game designer. He has experience in conceptualizing and executing game features, ensuring quality and speed of production. His familiarity with Live Ops and data analytics allows him to adapt game design to the needs of live products. He specializes in bridging communication gaps between team members across multiple disciplines in game development.

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