Darwin Yuen
About Darwin Yuen
Darwin Yuen is a designer at Relic Entertainment, where he has worked since 2013, contributing to various game projects. He has over a decade of experience in game design, having previously held multiple design roles at the same company from 2002 to 2012.
Work at Relic Entertainment
Darwin Yuen has been a Designer at Relic Entertainment since 2013, contributing to various projects over his tenure. Prior to this role, he worked at the same company from 2005 to 2012, where he held positions as a Designer and Game Designer. His experience at Relic spans multiple projects, including the design and implementation of single-player campaign levels for Dawn of War 3, utilizing LUA scripting and World Builder. He also contributed to the preliminary paper design for Age of Empires IV and participated in the research and design of an unannounced project.
Education and Expertise
Darwin Yuen studied at The University of British Columbia, where he earned a Bachelor of Arts (BA) degree with a focus on History and Asian Studies from 1996 to 2000. He furthered his education at the British Columbia Institute of Technology (BCIT) for one year from 2001 to 2002. His academic background supports his expertise in design, particularly in game development, where he has applied his skills in various capacities at Relic Entertainment.
Background
Darwin Yuen began his career in the gaming industry as a Jr. Designer/Artist at Relic Entertainment from 2002 to 2003. His early experience laid the foundation for his subsequent roles as a Designer and Game Designer from 2005 to 2012. This extensive background at Relic has provided him with a comprehensive understanding of game design processes and project development.
Achievements
During his time at Relic Entertainment, Darwin Yuen has made significant contributions to several high-profile projects. He played a key role in the design, layout, and scripting for Company of Heroes: Ardennes Assault. His involvement in various stages of game development, including single-player campaign design and mission planning, highlights his capabilities in the field.