Dillon Mac Pherson

Dillon Mac Pherson

About Dillon Mac Pherson

Dillon Mac Pherson is a designer currently working at Relic Entertainment in Vancouver, British Columbia, since 2021. He has extensive experience in game design, having held various positions in the industry since 2009.

Work at Relic Entertainment

Dillon Mac Pherson has been employed at Relic Entertainment as a Designer since 2021. In this role, he contributes to the development of video games, utilizing his design skills and experience. Prior to this position, he served as an Associate Mission Designer at the same company from 2019 to 2021. His tenure at Relic Entertainment spans three years, during which he has been involved in various projects aimed at enhancing player experience.

Previous Experience in Game Design

Before joining Relic Entertainment, Dillon Mac Pherson worked in various capacities within the gaming industry. He was a Freelance Game Designer for Astrolago Press, contributing to projects such as Witch+Craft and Faerie Fire Anthology from 2017 to 2019. Additionally, he held positions at The Coalition Studio as a Senior QA and at Capcom Game Studio Vancouver, where he worked as both a QA Tester and QA Analyst from 2013 to 2018. His diverse roles have equipped him with a comprehensive understanding of game development processes.

Education and Expertise

Dillon Mac Pherson studied at the Art Institute of Vancouver, where he earned a degree in Game Art and Design from 2007 to 2009. This educational background laid the foundation for his career in game design. He possesses a range of skills across various aspects of game design, reflecting his broad expertise in the field. His passion for creating content specifically for tabletop role-playing games further demonstrates his commitment to the gaming industry.

Career Progression in Quality Assurance

Dillon Mac Pherson began his career in the gaming industry as a QA Tester at Volt from 2009 to 2012. He then continued to develop his skills in quality assurance at United Front Games for six months in 2012. Following this, he joined Capcom Game Studio Vancouver, where he worked as a QA Tester and later as a QA Analyst from 2013 to 2018. This progression through QA roles has provided him with valuable insights into game quality and testing methodologies.

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