Josh O'donnell
About Josh O'donnell
Josh O'Donnell is a programmer with extensive experience in game development, currently working at Relic Entertainment since 2018. He previously held positions at Gameloft and studied Game Programming at Humber College, where he earned an Advanced Diploma.
Work at Relic Entertainment
Josh O'Donnell has been employed at Relic Entertainment as a Programmer since 2018. His role involves contributing to the maintenance and improvement of Relic's Essence Engine as part of the Systems Team. He participates in planning and feature discussions to align with the company's future objectives. Additionally, he provides support to various game teams by addressing current implementations and resolving bugs. His responsibilities also include refactoring existing systems and creating new features to enhance game development processes.
Previous Experience at Gameloft
Prior to his current position, Josh O'Donnell worked at Gameloft in various programming roles. He served as a Gameplay Programmer from 2015 to 2017 for two years and briefly in 2018 for three months. Additionally, he worked as an Engine Programmer for eight months from 2017 to 2018. His experience at Gameloft contributed to his skills in game programming and development.
Education and Expertise
Josh O'Donnell studied at Humber College, where he focused on Game Programming. He achieved an Advanced Diploma in Game Programming, completing his studies from 2012 to 2015. His education provided a foundation for his career in programming within the gaming industry, equipping him with the necessary skills and knowledge for his subsequent roles.
Background in Programming
Before entering the gaming industry, Josh O'Donnell gained experience as a Student Programmer at Humber College from 2012 to 2014. This role allowed him to develop practical skills in programming while pursuing his education. His background in programming has been instrumental in his career trajectory, leading to positions at notable companies in the gaming sector.