Kristina Soltvedt Wiik
About Kristina Soltvedt Wiik
Kristina Soltvedt Wiik is a Senior Designer at Relic Entertainment, where she has worked since 2018. With a background in narrative design and game journalism, she has previously held positions at Capcom and United Front Games.
Work at Relic Entertainment
Kristina Soltvedt Wiik has been employed at Relic Entertainment since 2018, where she holds the position of Senior Designer. In this role, she contributes to the development of video games, leveraging her extensive experience in narrative design. Her tenure at Relic has spanned six years, during which she has been involved in various projects that emphasize storytelling and gameplay mechanics.
Previous Experience in Game Design
Before joining Relic Entertainment, Kristina worked as a Narrative Designer at Capcom from 2016 to 2018. Her responsibilities included crafting engaging narratives for video games. Prior to that, she served as a Narrative Game Designer at United Front Games from 2013 to 2016, where she focused on integrating story elements into gameplay. This cumulative experience in the industry has shaped her design philosophy.
Education and Expertise
Kristina studied Game Design at Vancouver Film School from 2012 to 2013, where she received the Women In Games Scholarship. She also holds a Master of Arts (M.A.) in English Literature and Linguistics from the University of Oslo, which she completed from 2009 to 2012. Her educational background in literature enhances her narrative design skills and informs her approach to game storytelling.
Background in Game Journalism
Before transitioning into game design, Kristina worked as a freelance journalist for Gamereactor. This experience in game journalism provided her with insights into the gaming industry and influenced her narrative design work. Her background in literature and journalism contributes to her unique perspective on narrative and metagame design.
Early Career at GameStop
Kristina began her career as a Sales Assistant at GameStop, where she worked from 2009 to 2012. This role allowed her to gain firsthand experience in the retail side of the gaming industry, providing her with a better understanding of consumer preferences and market trends.