Leonardo Barragán

Leonardo Barragán

Senior Audio Designer @ Relic Entertainment

About Leonardo Barragán

Leonardo Barragán is a Senior Audio Designer at Relic Entertainment, where he has worked since 2015. He has a diverse background in audio design, with previous roles at Next Level Games, 343 Industries, and Western Post, and has contributed to notable games such as Age of Empires 4 and Halo 5: Guardians.

Work at Relic Entertainment

Leonardo Barragán has been employed at Relic Entertainment as a Senior Audio Designer since 2015. In this role, he has contributed significantly to various projects, focusing on creating and implementing sound effects and audio systems. His responsibilities include developing ambient playback systems for real-time strategy (RTS) games and leading the aesthetic of special sound effects in titles such as Age of Empires 4. He also mentors junior sound designers, providing guidance on the sound design aesthetic requirements of the games.

Previous Experience in Audio Design

Prior to his current position, Barragán worked at several notable companies in the audio design field. He served as a Sound Designer at 343 Industries from 2014 to 2015 and at Next Level Games from 2010 to 2011. Additionally, he worked as an Audio Engineer at Western Post from 2011 to 2012 and as a Freelance Audio Designer in the Film & TV industry from 2008 to 2010. He also gained experience as a Teaching Assistant at Vancouver Film School during the same period.

Education and Expertise

Leonardo Barragán studied at Vancouver Film School, where he earned a Diploma in Sound Design for Visual Media from 2007 to 2008. His expertise encompasses various aspects of audio design, including environment design, weapon design, vehicle design, and adaptive audio mixing systems. He has developed complex audio systems, such as intelligent ducking for combat in Age of Empires 4 and dynamic sound effects that adapt to gameplay conditions.

Achievements in Audio Design

Barragán has received recognition for his contributions to audio design, notably winning the MPSE Golden Reel award. He has worked on sound effect assets for several prominent games, including Captain America: Super Soldier, Ghost Recon: Wii, Luigi's Mansion 2, Halo 5: Guardians, and Dawn of War 3. His work has significantly impacted the audio experience in these games, showcasing his skills in creating immersive soundscapes.

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