Matt Mc Lean

Matt Mc Lean

Game Designer @ Relic Entertainment

About Matt Mc Lean

Matt McLean is a game designer based in Vancouver, British Columbia, Canada, with extensive experience in the gaming industry. He has worked for several notable companies, including Relic Entertainment, Capcom Game Studio Vancouver, and Loud Crow Interactive Inc.

Work at Relic Entertainment

Matt Mc Lean has been employed at Relic Entertainment as a Game Designer since 2019. His role involves contributing to the design and development of video games, leveraging his extensive experience in the gaming industry. Relic Entertainment is known for its work on popular franchises such as Company of Heroes and Warhammer 40,000. Mc Lean's tenure at the company has spanned over five years, during which he has participated in various projects that align with the studio's focus on innovative game design.

Previous Experience in Game Design

Prior to his current position, Mc Lean worked at Capcom Game Studio Vancouver as a Game Designer from 2016 to 2018. His responsibilities included designing game mechanics and collaborating with teams to enhance gameplay experiences. Before that, he served as a QA Lead at Loud Crow Interactive Inc. from 2013 to 2015, where he oversaw quality assurance processes. His career also includes roles at Blackbird Interactive Inc. and United Front Games, where he contributed to development support and level design, respectively.

Early Career in Game Testing

Mc Lean began his career in the gaming industry as a Game Tester at Electronic Arts from 2006 to 2007. He later worked as a QA Tester at Radical Entertainment in 2009 and held a position as a Development Tester at Relic Entertainment in 2011. These early roles provided him with foundational knowledge of game development processes and quality assurance practices, which he has built upon in his subsequent design roles.

Education and Expertise

Matt Mc Lean studied at the Art Institute of Vancouver, where he focused on Game Design, Art and Design, and related subjects from 2004 to 2006. This educational background equipped him with the necessary skills and knowledge to pursue a career in game design. His expertise encompasses various aspects of game development, including design principles and quality assurance methodologies.

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