Michael Conkin

Michael Conkin

Lead Live Ops Designer @ Relic Entertainment

About Michael Conkin

Michael Conkin is a Lead Live Ops Designer at Relic Entertainment, specializing in multiplayer and social systems for various game titles. He has a background in programming and game design, with previous experience at A Thinking Ape and Tiny Speck, Inc.

Work at Relic Entertainment

Michael Conkin serves as the Lead Live Ops Designer at Relic Entertainment, a position he has held since 2018. In this role, he focuses on the design and implementation of live operations for games, ensuring a seamless experience for players. His responsibilities include managing multiplayer and social systems, which are critical for engaging players in AAA titles. Relic Entertainment is known for its innovative approach to game development, and Conkin's expertise contributes to the company's ongoing success in the gaming industry.

Previous Experience in Game Design

Before joining Relic Entertainment, Michael Conkin worked at A Thinking Ape as a Game Designer from 2013 to 2018. During his five years there, he developed skills in designing multiplayer and social systems for various game titles across different platforms, including mobile and indie games. His earlier experience includes a role at Tiny Speck, Inc as a QA and Support Associate from 2011 to 2012, where he gained insights into quality assurance processes and player support.

Education and Expertise

Michael Conkin studied at the University of Victoria, where he earned a Bachelor of Commerce (BCOM) degree in International Business from 2006 to 2011. He furthered his education at SKEMA Business School, focusing on Digital Media and achieving another BCOM in 2011. His academic background complements his technical skills in programming languages such as C#, Lua, and Javascript, as well as his extensive experience with Unity and proprietary game engines.

Technical Skills and Proficiencies

Michael Conkin possesses technical proficiency in several programming languages, including C#, Lua, and Javascript. His expertise extends to designing multiplayer and social systems, which are essential for enhancing player engagement in games. Additionally, he has extensive experience working with Unity and various proprietary game engines, allowing him to contribute effectively to the development and maintenance of complex gaming environments.

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