Miguel Gonzalez

Miguel Gonzalez

Gameplay Programmer @ Relic Entertainment

About Miguel Gonzalez

Miguel Gonzalez is a Gameplay Programmer with extensive experience in the gaming industry, currently employed at Relic Entertainment since 2018. He has previously worked at notable companies such as Capcom Game Studio Vancouver, Smoking Gun Interactive Inc., and Hothead Games.

Current Role at Relic Entertainment

Miguel Gonzalez serves as a Gameplay Programmer at Relic Entertainment, a position he has held since 2018. His work focuses on developing engaging gameplay mechanics and enhancing player experiences. Relic Entertainment is known for its innovative approach to game design, and Gonzalez contributes to this mission through his programming expertise.

Previous Experience in Game Development

Before joining Relic Entertainment, Miguel Gonzalez worked at several notable game studios. He was a Programmer at Hothead Games from 2016 to 2018, where he contributed to various projects. Prior to that, he spent a year as a Programmer at Smoking Gun Interactive Inc. from 2015 to 2016. His brief tenure at Capcom Game Studio Vancouver in 2018 as a Software Engineer further enriched his experience in the industry.

Educational Background in Game Programming

Miguel Gonzalez studied at The Art Institute of Vancouver, where he focused on Computer Games and Programming Skills. He completed his studies in Visual and Game Programming in 2014. Additionally, he holds a Bachelor's Degree in Systems Engineering from Universidad Metropolitana, which he earned between 2006 and 2011. This educational foundation supports his career in game development.

Tutoring Experience in Data Structures

Miguel Gonzalez worked as a Data Structures Tutor at Universidad Metropolitana - UNIMET from 2010 to 2011. In this role, he assisted students in understanding complex programming concepts and data management techniques. His experience in tutoring reflects his commitment to education and knowledge sharing in the field of computer science.

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