Nick Taylor
About Nick Taylor
Nick Taylor is a designer at Relic Entertainment, specializing in procedural map layouts for Age of Empires 4. He has a background in game design and computer science, with previous roles at UNBC and Vancouver Film School.
Work at Relic Entertainment
Nick Taylor has been employed at Relic Entertainment as a Designer since 2017. He operates in the Vancouver, Canada Area and specializes in designing procedural map layouts for the game Age of Empires 4. His role involves utilizing proprietary tools to develop and refine map generation systems, which enhance resource placement for competitive real-time strategy matches. Additionally, he creates pipelines that integrate procedural map generation with handcrafted map workflows, contributing to the overall gameplay experience.
Previous Experience in Game Design
Before joining Relic Entertainment, Nick Taylor worked at Vancouver Film School as a Gameplay Designer for a year from 2016 to 2017. His responsibilities included developing gameplay mechanics and systems. Prior to this, he served as a GIS Technician at the University of Northern British Columbia (UNBC) for four months in 2016, where he applied geographic information systems in various projects. Additionally, he was an Active Minds Camp Instructor at UNBC for five months in 2015, focusing on educational activities.
Education and Expertise
Nick Taylor holds a Bachelor of Science (BSc) degree in Computer Science from the University of Northern British Columbia, which he completed from 2011 to 2016. He also studied Game Design at Vancouver Film School, where he achieved a Diploma with Honours from 2016 to 2017. His educational background provides a strong foundation for his expertise in game design, particularly in procedural map generation and gameplay mechanics.
Hobbies and Personal Interests
Outside of his professional work, Nick Taylor engages in various hobbies, including prop replica creation and cosplay. He enjoys drawing fantasy maps, which complements his professional focus on game design. Additionally, he plays the bass guitar in his personal time, reflecting his diverse interests and creative pursuits.